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عدد المساهمات : 211 نقاط : 567 السٌّمعَة : 0 تاريخ التسجيل : 02/08/2010 القرية : الخشنية
| موضوع: كلمات سر لعبة Civilization 3 الأربعاء أغسطس 24, 2011 12:00 am | |
| Civilization 3
Cheat Codes: ------------ Submitted by: Huynh The Duy Nguyen
Gametip: -------- First you save your game with name: multi. Then you load this game. And you can see all map. And if you want you can right-click and change enemy's product.
Cheat: ------ Submitted by: Kristian
To get a very hi score without doing anything, go to the place you installed Civ 3 and find "highscores.cv3" and open it in notepad. Then type the info you need in this order:
[Your Name],[Civ(0-16)],[Your Score},{Victory Type(1-], [Win/Loose(1=Win)]
Cheat Codes: ------------ 100,000 gold and PW: -------------------- Start a new game and enter Leemur as a leader name.
Unlimited gold: --------------- Note: This only works in versions earlier than v1.16f. Use a text editor to edit the "script.slc" file in the "\ctp_data\default\gamedata" folder.
Add the following lines to the file.
trigger 'DOR_T_Give_Gold' when (IsHumanPlayer(g.player) && (player.1.gold<=200000)) { AddGold(g.player,1000000); }
Hints - Research: ----------------- Submitted by: rickHH
* When your research has 1 turn left go into the domestic adviser and start lowering research untill the 1 turn turns into 2 turns then set it back up to 1 turn. In the middle to late states of the game I can lower my research bar by 30 to 60 percent and still be able to complete the research in 1 turn while also getting a lot of cash during that turn, as much as 500 to 800 cash for 1 turn for me in the middle to late stages of the game.
* Also with the Research bar when you first start a research some seem to have a minimum requirement of turns. even if you could get them done sooner i've noticed several take like 4 turns or 6 turns... so if you have the research set up very high, at the start of the program go into the adviser and start lowering the research bar untill your turn to complete changes then you have found the optimum setting for research for that advance. doing this gets the most out of research while giveing you the most cash back. Although If your expences are running high this doesn't help that much if you want to keep your account balance in the black.
Edit mode: ---------- Open the "civ3mod" file. This will open the game's editor, but you will be able to edit units, technologies, civilizations unique powers,their stances, rare resources' show up , time of usage, effects on tiles, and much more.
Hints: ------ When I got the game I started playing at Diety Level [thinking that since I am so good at Civ2, I should be fine in Civ3]. Ah, to my suprise while I had maybe 3 cities the computer players [16 of 'em] had 10+. I do not know how they get their settlers so fast. Anyways I shamefully went down to Regent difficulty. Now that I have played a couple of games [never actually finished one, just restarted a couple of times once I started beating the computer...] I can say a few things:
1.Expansion is the KEY to winning the game or dominating the game 2.It is very wise to BUY technologies from the computer, or offer your extra resources for the 20 turn period. This will get you cought up with the technology tree, i.e. lets say I go for monarchy right away, this means I will neglect 'the wheel' and 'horseback riding' and I would buy these then. 3.Always have a 'MODERN' army ready to defend/attack.
Resources: ---------- 1.It is quite alright for you to have 1 of each type of resource, that is all you need. The more you have the better since you can use these for trading [luxury ones being most valuable, I found]
2.Do not stress if you have no strategic resources in the beginning, you can still build basic def/att units. You can always trade for strategic resources or even better you can make surgical strikes to capture these strategic resources.
Attacking: ---------- 1.I found that Horsemen are the best unit in the beginning. Mobility is very important and the fact that a Horsemen will retreat out of combat allows you to save it [i.e. retreat with it to town and rest it to full health]. In short: Horsemen are the most efficient unit at start. Example: I had a fight with the Germans who had Iron [i did not] and built 10+ swordsmen. I defeated them with my horsemen. Then ended up conquering most of their cities. They bought peace finally...by surrending 3 of their cities on the barganing table :]
2.Concentrate your attacks just like the computer.
3.Computer has usually 2 defenders in town if Despotism, 3 if Monarchy, 2 for Republic/ Democracy and 3 for Communism. Why? For despotism/monarchy/communism this is the number of units that help with happiness of the city, more than this is cost.
Defending: ---------- 1. Always have attacking units in your border cities. The computer attacks in a bunch of stacked units. Having attacking units in your town allows you to destroy a few before they strike at you and the sweetness of it is that since the units are stacked up your attacking unit does not leave town. So a good def/att stats are good (like the Roman Legion, or Babylonian Bowman, or later on the Musketmen) Remember: BEST DEFENCE IS A GOOD OFFENCE
2. All your border cities less than 7 must have Walls and at least 3 spearmen/pikemen.
Strategy for attacking: ----------------------- 1. Surgical and well thought out strikes are most damaging to your opponent. Best is to conquer or raze towns which have thier Strategic Resources or to pillage ROADS leading to the Strategic Resources. This will hamper their ability to produce units that require that resource.
2. If you are bent on conquest: keep the pressure up and do not falter.
Unlimited Gold: --------------- First make a backup copy of the file script.slc, which is located in ctp_datadefaultgamedata. Then open up the original with any text editor and add the following lines: trigger 'DOR_T_Give_Gold' when [IsHumanPlayer[g.player] && [player.1.gold
Hint- Easy gold: ---------------- Submitted by: TeleDu
When trading with the computer, ask for 11111111 (as many one's as possible) gold per turn and in exchange offer him anything (even 1 gold or your territory map). You can also ask for technologies and gold when offering the same lump sum - 1 gold. With the money you get you can buy buildings (when your civilization is republic or democracy) or even all the computer's cities. After the 20 turns, though, your money dissappears, but you can always ask for more.
Hint - Easy gold: ----------------- Submitted by: Martin
After you have played for a while, and you have met other civs, start comunication with them and ask for 1 gold *for 20 turns)and you give them 18 gold(lump sum)when the other civs will get richer ask for more money (ex:10 gold per turn and you give them 180 gold lump sum, you can even ask for more money.It's very nice for your future especially becouse now you will get more money each turn and you can give more money to research and that's it.
File this under "strange experiences.": --------------------------------------- Submitted by: jeff
I was playing a random game of civ 3 recently. I was reviewing my diplomacy options by clicking on my advisor. He'd give advice like: "the Persian's might go for some of our saltpeter" or "the Aztecs fear our Calvary" or somesuch. I cycled through all his responces once or twice and then he spit out this gem: "Greece (the nation i was playing) will always win because Japan is stupid." Has anybody ever run into anything like that before?
Faster units: ------------- Find out how to learn steam power. You need the resource iron in your city and all your other cities. You can now build railroad tracks which do not take any movement points.
Trade for everything: --------------------- If you are at war with another nation, to trade for everything they have, type in as many 9s as you can in the money received per turn. They will willingly trade anything they have for one of your territory maps (or anything else.)
How to conquer another Civ around 250 AD!: ------------------------------------------ Choose a Tiny-Small Pangea, and play as the Persians. Now put 100% Scientific Funding ASAP. Don't worry, nothing bad will happen. You should have Iron Working by about 1000 BC, and, if you have a ready source of Iron, Immortals by 750 BC. Now, between things like temples and aqueducts, make walls, spearmen, and Immortals. A TON of Immortals. You should have found the other Civ LONG ago. Now, ATTACK! Aim for the capital first. That one always has more spearmen (or Impi, in my case). Once you take the capital, all the other cities will be easier to take. NOTE: This will NOT workIf you choose Greece as your enemy. The Greek Hoplites have 3 Defence, so you should aim for Greece by the time you have Cavalry. If you dare, you can attack with knights, but you'll lose 3 Knights to 1 Hoplite.
Build Wonders Faster: --------------------- Normally the game would not allow the player to speed up the building of Wonders through hurry methods such as pay citizens and force labour. But it is possible to get around this by first selecting a building option (preferably one with a high production cost), speed up that project using a hurry method, then switch to the Wonder of your choice. Notice that the production shields brought from before the switching is still in place.
Free units and city improvements: --------------------------------- While in the map editor, after you finish placing everything desired, activate the customize rules menu in the scenario bar. Then in the rules bar, select "Edit Rules". Then, click on the "Government tab" and click "All Units Free" at the bottom left of the window. This makes it so that all units cost nothing to maintain. Then, unselect the "Requires Maintenance" box and all city improvements are now free to maintain. You can now spend money on other things, and it works on all the governments. It turns any government into the fundamentalism government of Civilization 2.
Prevent city capture: --------------------- Get a worker to fortify himself in a city or town that you do not want to be captured in a war. They, have it be fortified, and it has to be a worker. When an enemy attacks the city, it will do so, but will hurt itself. Note: The enemy will probably retreat in battle. Note: If you have a unit that can attack others instead of a worker, the opponent will die, but your person will usually be only slightly damaged. Note: Catapults, ships, airplane, etc. that attack with a bombardment will not be affected.
Best Strategy for Invading Other Countries: ------------------------------------------- First, you build a city nearby an enemy country you think you can defeat. Have workers completely surround the city with fortresses and then put 2 of your best defensive units (pikeman, spearman, musketman etc.) in each fortress, and 3 in the city. Then you declare war. They will waste all their offense trying to take the city. Unless you are way behind in technology, they won't even be able to wound your guys because of the fortresses. While defending it, have every other city keep building you best offensive unit (like cavalry, tank, modern armor etc.). I suggest you should make about 15. After their offense is spent, invade their cities like crazy without having to worry about offensive units intercepting you.
Reveal Map: ----------- To reveal the entire map of the world, save your game with a word containing "multi" like "multiplayer". After the save, load the game again from that save position to see the whole map.
Founding Your First City: ------------------------- When you first begin a game of Civ3, build the first city exactly where your Settler stands. Even moving one space will put you behind your opponents. If you are on a really bad space, such as Tundra or Desert, you should just restart the game.
Efficient Trading: ------------------ When another tribe ask you to trade something with them, they will often try and cheat you. Instead of accepting straight away, propose a counter offer. Once the counter offer screen comes up, click the items they are offering so that the 'What will you give me for this' option comes up, then click that. Now they will offer a list of things that (very often) weren't there in the initial trade.
Hint: ----- Submitted by: Monkey Nuts
If you want to win at Civ III...and I don't mean win, I mean dominate the enemy, here is what you do. 1st, build as many temples as you can, yes, i said temples, after you've done that, take your pikeman and advance him to infantry after you've done that download of picture of pamela anderson and show it to the enemy. He will then be on his knees and you can take his cities at will.
Effective Workforce: -------------------- As soon as game starts, do not start technologies like warrior code etc. Instead build your first city, build four scouts (three if you already have one) and let them explore. In the mean time try to get to monarchy. The scouts will get you most of technologies for free. As soon as you reach industrial age, first go for replaceable parts. This increases your worker efficiency to build rails and all other tasks.
Cleaning up your army: ---------------------- Submitted by: Boby
When reached advances of industry era, You can build powerful units such as tanks, destroyers (my love!), battleship,infantry... so why keep those ancient or middle aged weak units? A warrior costs as much as a tank,means one gold per turn. So each time have built a tank,disband a warrior,swordman,immortal and so on. Also each time built a battleship, disband one of those foolish frigates or pathetic ironclads and save gold.
Hint: ----- Submitted by: Nick
This is not an ingame cheat what you do is go to the start menu and go 2 the civilization 3 file open up the edit file create your own world put all the reasorces on an island cover it with goody huts and railroad tracks then put 1 player starting position on the same island save the world go to the game click on load scinerio and keep on doing that until you start ontop of railroad tracks then save that 1 as multi and you are set all of the huts send you into the next area.
Get and keep lots of money: --------------------------- Submitted by: Boby
In the game, go diplomacy with a neighbor, offer them a resource which they haven't, and ask them 200000... (as many zeros can typed) per turn, so they accept! Now you can ask them any other things (cities,techs,resources) but try to leave a few city them, so they can pay you so many gold each turn. A few turn later you have some hundred millions gold, command one of your units to pillage road on the resource you are giving to them, so the trade will be canceled, they won't give any gold per turn but you can safely keep so many gold.
Easy gold: ---------- * Offer a trade to another civilization (a technology or resource they do not have) for an exorbitant amount of money. For example, coal for 2 followed by as many zeros as can fit. Do this once per turn.
* To do this trick, you must be at war with two people. When you can propose peace to either opponent, refuse two times to the peace treaty. Then ask, "We would like to propose a deal,". Ask for everything they have including lump sum, then ask for 9,999,999 gold per turn. You will own the cities and the maps to their civilization and the items you asked for. You will not get their fortified units in their cities, and the capitol city. Also, you will lose all of your money at the end of the turn, then regain it the next turn. | |
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