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عدد المساهمات : 211 نقاط : 567 السٌّمعَة : 0 تاريخ التسجيل : 02/08/2010 القرية : الخشنية
| موضوع: شفرات وكلمات سر لعبة Astro Avenger 2 الإثنين سبتمبر 19, 2011 9:50 pm | |
| Astro Avenger 2
Hint: ----- Submitted by: David K.
Arms Race: ---------- While it's tempting (and sometimes prudent) to upgrade your starting laser weapon, a single point in the higher-level weapons is infinitely more powerful (and cooler!) than the lower-level ones.
Tips and Tricks: ---------------- Your main concern in the first two episodes will be the Energy problem: If you buy the third weapon too early(like me), you will have Energy shortage with your first and second ships.
A trick that helps to conserve energy: There is usually a Immortality bonus in a level, when you are in Immortal mode, crash into your enemies, crashing is by far the most powerful attack you can ever "perform", and it is both Energy Efficient and Cash Efficient since it cost nothing.
Anti-Laser driod should be your first priority, since there are little missile users in the 1st and 2nd episodes. But as you advanced to the 3rd or 4th episodes, there will be more and more missile users, so you will want to have AT LEAST two Air-raid driods. Bear in mind that Air-raid driods will be destroyed easily if you don't have Anti-Laser driods to defend them. Another spoiler about the secret weapon in case you can't get it firing continuously: The secret weapon consumes 500 plasma(cash) each shot normally, and 100 plasma each shot when you get "Super Laser" bonus.
*Your first droid should be the Antilaser droid. Although it's tempting - don't buy the repair droid as the first droid - it requires the ship to stand still to repair it. But: without defense droids you will have to move the ship around a lot, leaving no time for the repair droid to do it's job.
*Sell the missiles early in the game to get some extra cash. Especially the regular missiles are pretty useless.
*If those green swarm-pods annoy you: trigger them while they are still far away, then retreat the ship to the bottom of the screen. This makes it a lot easier to shoot the swarm ships, since they cannot surround you so fast.
*Turrets, while on the ground, cannot be hit by most weapons. They will eventually raise, but you can also trigger them earlier by just moving the ship close to them.
*Skip the second weapon and save the money for the third one. Probably it's one of the best in the game (especially, since it can attack turrets on the ground). Unfortunately it has a high energy consumption, so you will need to upgrade the ship, too.
Weapon upgrades: ---------------- Instead of upgrading your starting laser weapon, putting a single point in the higher-level weapons will make them more powerful than the lower level ones. | |
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