دينا صدر أعظم
عدد المساهمات : 140 نقاط : 385 السٌّمعَة : 1 تاريخ التسجيل : 02/08/2010 العمر : 34 القرية : الجويزة
| موضوع: شفرات وكلمات سر لعبة Indiana Jones and the Fate of Atlantis الثلاثاء أغسطس 23, 2011 11:28 pm | |
| Indiana Jones and the Fate of Atlantis
Cheat Codes: ------------ Submitted by: big man powered@zdnetonebox.com
Getting Started: ---------------- New York: Pick up the newspaper and hassle the doorman. Insult him until he starts a fight, praise Madame Sophia or use the fire escape behind the crates - all methods gain access to the theatre. Chat to the man and when you can, ask him if there is something he'd rather be doing - give him the newspaper. Walk to the levers, push the first and third, press the button for a show.
Win all fights: --------------- Press [Insert] during a fight sequence. Note: This will not work with the fat enemy in the labyrinth (only appears if you select the Fists path) and the Nazi that is guarding Sophia.
Movie references: ----------------- In the inner circle of Atlantis, after leaving the canal through the bronze doorway, there two markings near the burrowing machine (one on the inside of the machine's housing, and one on the outside). Look at either one first, and Indy will say, "Atlantean Graffiti." This is a reference to George Lucas's 1950's nostalgia movie American Graffiti. Look at the other marking, and Indy will say "More Atlantean graffiti." This is a reference to American Graffiti's sequel, More American Graffiti. These markings are also hints on how to operate the machine.
Alternate ending sequence: -------------------------- Free Sophia from her cell in Atlantis. Then, do not rescue her when she becomes possessed.
Azores background plate: ------------------------ The background plate used for the Azores is based on a photograph of the Azores that appeared in an issue of National Geographic.
Alternate National Archaeology magazine: ---------------------------------------- The contents of the National Archaeology magazine you get at the beginning of the game are different between the German version of the game and all other versions. The German version of the game shows only one picture of Indy and Sophia together. All other versions of the game have two pictures, one of only Indy and the other only of Sophia. The one in the German version was an early design to be used in all versions but was scrapped at the last minute; the game was already shipped to Germany for translation before the change was made.
Unlimited health: ----------------- Press [Insert] + [Alt] during a fight sequence.
View stats: ----------- Press I at the inventory screen to toggle the display of various game statistics.
Fortune outcome: ---------------- The outcome of your fortune told by Sophia just before the game branches into the three paths depends on how you entered the theater in New York. If you talked your way in, Sophia will recommend the Team path. If you fought your way in, Sophia will recommend the Fists path. If you snuck in through the fire escape, Sophia will recommend the Wits path.
Programmer name: ---------------- On the Team path, exchange the mask to Al-Jabbar for the baseball that was signed by Lou Gehrig. When it is in your inventory, look at it. Indy will state that the ball is actually signed by someone named Ron Gilbert. Ron Gilbert was the co-creator of the game engine used by the game: Script Command Utility for Maniac Mansion, or SCUMM.
American Graffiti references: ----------------------------- In the inner circle of Atlantis, after leaving the canal through the bronze doorway, there two markings near the burrowing machine (one on the inside of the machine's housing, and one on the outside). Look at either one first, and Indy will say, "Atlantean Graffiti." This is a reference to George Lucas's 1950's nostalgia movie American Graffiti. Look at the other marking, and Indy will say "More Atlantean graffiti." This is a reference to American Graffiti's sequel, More American Graffiti. These markings are also hints on how to operate the machine.
Shadow puppets: --------------- In the hotel room in Monte Carlo, when Trottier is not in the room: 1. Open the cabinet and get the flashlight. 2. Open the fuse box and push the circuit breaker to turn out the lights. 3. Use the flashlight. 4. Indy will make shadow puppets on the wall.
| |
|